Project name:
“Serial RPG Project”
Brief description:
The game is a “serial RPG” that is being created using XNA and delivered over Xbox Live, and possibly other platforms. A serial RPG is made up of short, downloadable episodes (1 to 3 hours of gameplay) that make up a larger, ongoing story. Ideally, a new episode will be released each week and save data carries over to each new episode. It is a semi-3D game that uses 2D sprites.
The first episode (and template for all episodes) is in mid-development – and this is a conservative estimate. The level editing engine for the game is finished and we are finishing some of the in-game menu systems.
Our greatest asset in this project is that we are following game design blue prints that have been meticulously planned down to the finest detail. We strongly believe that every good project begins with a good plan. Everything that can be planned should be planned in advanced - but of course, never chiseled in stone. Thanks to our fine planning we’ve been able to take this project very far and now see an end in sight.
Because everything has been planned, all tasks and requirements have been clearly defined. If you just want to be told what to do without a lot of back-and-forth and foggy ideas – this is the project for you. If you want to pitch ideas then this is probably not the project for you. All the concept art and animation videos will be provided to you.
Target aim:
This game will be developed for the xbox live indie games platform. There will also be a PC version.
Compensation:
This pays, but not much. I insist on paying all team members at each milestone in order to keep things professional and consistent. This is not enough money to compensate you for your time and skill. You would have to find compensation in your interest in the project and your desire for experience. After we launch the first episode, everyone who sticks around for the series is able to negotiate a real salary.
Technology:
The game will be programmed in C#. Since the previous artist used 3DStudioMax, you will need to be able to use that or at least convert existing models to new software.
Talent needed:
Unfortunately, our character artist and animator had to leave the project with about 50% of his work finished. We need someone to take over where he left off and create the remaining characters and animations. All the required characters and animations are already defined and you will be given explicit concept art and even some videos to complete the characters and animations. I am attaching some art that was made by our previous artist. You will have to match his style although you will build your own models from scratch.
Team structure:
I insist on keeping teams small. We have one lead programmer who is creating the engine and tools for the game. I design the game, create concept art, manage the project, and pay team members. We will eventually week out a music composer and sound designer.
Website:
Link provided upon request
Contacts:
Please email me at dwwelch@gmail.com.
Previous Work by Team:
Information provided upon request
Additional Info:
Please email me if you feel you have enough experience in game programming, C#, or XNA. I will send you some Game Design Documents so you can take a closer look at what we are doing and see if you are interested in contributing. http://bit.ly/8prFSz
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment